Work
Client engagements and personal builds, grouped by what they prove.
Bulk Dataverse Import Pipeline
20,000-row spreadsheets into Dataverse without anyone typing. 40,000 API calls became about 40, with a per-row audit trail in SharePoint.
Multi-Provider AI Layer
Four AI subsystems behind one provider interface, each with its own rate limits, cache, and fallback chain. Swap the model, change nothing else.
Deploys: 4 Hours to 15 Minutes
Rebuilt the release pipeline for a government platform with hundreds of daily users. 94% faster and the manual-error steps are gone.
Document Template Automation
Mass edits across a set of Word templates, done by one PowerShell tool instead of by hand. About 40 hours saved.
IRIS Enterprise Platform
Core backend services for a platform serving 500+ users at 99.9% uptime. Business logic, data pipelines, integrations, and the operational details that keep it up.
IRIS Translator
An LLM-powered translation tool whose front end doesn’t know which model is behind it. React, Node, and a Gemini-backed microservice in a monorepo.
Fitness Level Tracking
A Windows desktop app for coaches tracking multiple athletes: tabbed profiles, test metrics, and filtering for progress over time.
Speech Recognition Trainer
A program you teach to recognize speech through iterative training. Tuned the training loop for faster convergence and less processing overhead.
Algorithm Visualizers
Conway’s Game of Life, A* pathfinding, and a side-by-side sorting visualizer. Run them in the browser; each one explains what it’s doing.
Hollow Duel
A Souls-like multiplayer 3D combat game: parry and stamina mechanics, boss AI with multiple archetypes, and co-op over Firebase with WebSocket state sync.
Castle Defender
An asymmetric castle-defense RTS in Unity with physics-based interactions, AI behavior trees, and UI built from scratch in C#.
Asymmetric VR Physics Simulation
A Unity simulation of physics-based interaction in VR: impact forces, object manipulation, and asymmetric gameplay between the player in the headset and the players who aren’t.
Autonomous Robotics Turret
Co-developed an autonomous targeting system: object recognition and trajectory prediction in Python, real-time targeting and hardware control in C++, and the integration between sensors, actuators, and the vision pipeline so it works as one system.
Have something unusual?
The turret and the VR sandbox were not paying work. I did them because they were interesting, and they are why I can take on the odd project with confidence. If yours is odd, I want to hear about it.